Our new guide to design is live! It is a love letter to the people who sat with a chair, a typeface or a soup can longer than seemed reasonable, and changed how the rest of us live.

Inside Calder Gardens in Philadelphia, a red Calder mobile hanging in a pale concrete gallery
Calder Gardens in Philadelphia, designed by Herzog & de Meuron

Most of the world you touch today was designed by someone. The chair under you, the letters on this screen, the little walking man who tells you when to cross the street. We have spent seventeen years collecting the people who made those things, and this guide is for all of them.

It runs ten chapters, each opening with the designer whose work defines it. Buildings live in their own guide, so this one is about everything else: products, type, packaging, chairs, sneakers, toys, cars and the design you never notice.

Ten chapters, hung like a Calder

At the top of the guide, the chapters hang from a mobile in Calder’s colors. Every shape is a doorway. Tap one and it drops you straight into its chapter.

A Calder-style hanging mobile of ten red, yellow, blue, black and white shapes, each numbered for a chapter of the guide, gently swaying
On the site, the mobile is yours to play with. Give it a nudge!

A walk through the chapters

01. Things That Move

Good design is innovative

A flock of suspended lights rising and falling in Studio Drift's In 20 Steps
In 20 Steps by Studio Drift

Alexander Calder taught sculpture to dance. This chapter follows his mobiles into kinetic art, from Studio Drift’s rising flock of lights to a strandbeest walking down a Dutch beach on wind alone. Read chapter 1

02. Less, But Better

Good design is as little design as possible

Modern gadgets redrawn in the restrained style of Dieter Rams at Braun
Everyday gadgets redrawn in the spirit of Dieter Rams
The original iPod with its scroll wheel from 2001The original iPod, 2001The first iPhone from 2007 showing its home screenThe first iPhone, 2007
The cabin of the Ferrari Luce, designed with LoveFromFerrari Luce cabin, with LoveFromDetail of the LoveFrom and Balmuda sailing lanternBalmuda Sailing Lantern, with LoveFrom

Dieter Rams and Jony Ive, and the long conversation between them. From a 1958 Braun pocket radio to the first iPod and iPhone, and lately a lantern for Balmuda and the inside of Ferrari’s first electric car. Read chapter 2

03. The Soup Can Problem

Good design is aesthetic

Andy Warhol Campbell's Soup skateboard decks in a row
Warhol’s soup cans, on skateboard decks

Andy Warhol saw that a soup can might be the most democratic design there is. This chapter is about packaging, from Campbell’s to a ketchup bottle that shows you the perfect pour. Read chapter 3

04. "In Quotation Marks"

Good design is honest

Virgil Abloh's Project Maybach, a two-seat off-road electric concept
Project Maybach, Virgil Abloh’s electric concept

Virgil Abloh’s three percent rule, and the designers carrying his open door forward into sneakers, jackets and a dress grown from living algae. Read chapter 4

05. Letters With Feelings

Good design is thorough down to the last detail

Milton Glaser with examples of his poster and graphic work
Milton Glaser and some of his most memorable work

Massimo Vignelli’s subway map, Paula Scher’s napkin sketch, Paul Rand’s logos and Milton Glaser’s I ♥ NY. Type and graphics with real feeling in them. Read chapter 5

06. Signs for Strangers

Good design makes a product understandable

Insect emoji from mosquito to ladybug arranged in size order
Every emoji, drawn to scale

Otl Aicher’s Olympic pictograms, Shigetaka Kurita’s first emoji and the walking men of the world’s crosswalks. Design that has to work for everyone, in every language. Read chapter 6

07. The Chair Is a Self-Portrait

Good design is long-lasting

Charles and Ray Eames chairs and storage units in a retrospective exhibition
Eighty years of Charles and Ray Eames, in one room

Charles and Ray Eames and their bent plywood, Verner Panton’s one-piece chair, and Memphis throwing a party. Read chapter 7

08. Designed to Be Played

Good design makes a product useful

A child building with LEGO Braille Bricks
LEGO Braille Bricks

Gunpei Yokoi’s Game Boy and the LEGO brick, plus a Game Boy built from LEGO, braille bricks and a toy inventor with more than 800 toys to his name. Read chapter 8

09. Machines We Fell For

Good design is environmentally-friendly

Cars imagined in the styles of famous architects
Our architect cars series

The concept car designers who gave us glass pyramids and glowing tires, and our own series imagining cars by famous architects. Read chapter 9

10. The Invisible Ones

Good design is unobtrusive

The Ravenchord, a radically redesigned grand piano, in a bright white room
The Ravenchord, the first fundamental redesign of the grand piano in 300 years

Susan Kare drew the Mac’s first icons. This chapter is for the design you never notice, from the curb cut to a wheelchair that walks. Read chapter 10

From the shop

Max mugs by Lella and Massimo Vignelli for Heller, stacked in bright colors

Lella and Massimo Vignelli designed Max in 1964. It won the Compasso d’Oro, went into the collection at MoMA, and is still made by Heller to be used every day. You will find it in chapter five, and on our shelves. Shop the Max collection

The Moss & Fog Shop is ours. Every piece is picked the way we pick stories.

Who did we miss?

Tell us about the designer who changed how you see things. Leave a comment, or if this landed in your inbox, just hit reply. We read every one, and the best answers might end up in the guide!

P.S. Each chapter of the guide opens beneath one of Dieter Rams’ ten principles of good design. Ten chapters, ten principles. We tucked a few other small nods in there too. See how many you can find!

More of our guides: Extraordinary Buildings, Paintings and Illustration, Retrofuturism and all the guides.

By Moss & Fog Staff

A Moss & Fog transmissionThe future is not what it used to be.Chrome rockets, glass-domed dinner parties, the tomorrow we were promised.Tune in
Author

Ben VanderVeen is the founder and editor of Moss & Fog, one of the web’s longest-running visual culture destinations. Since 2009, he’s been finding and framing the most beautiful, surprising, and thought-provoking work in art, architecture, design, and nature — reaching over 325,000 readers each month. He lives in Portland, Oregon.

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