Start with a single wooden cube. Paint it a precise shade: somewhere between umber and rust, the exact tone of shadow falling across old skin. Angle it slightly, so it catches light differently from the cube beside it. Repeat 424 more times.
When you step back from Timur Zagirov’s reconstruction of Van Gogh’s self-portrait, something happens that shouldn’t be possible: you see a face. Not a suggestion of a face. The painting itself, recognizable, present, looking back at you. Each cube is still visible if you step close. But at the right distance, 425 painted blocks of wood reassemble into one of the most intimate portraits in Western art.
A handful of artists are currently asking a version of the same question: what does a painting look like if it has a body? The answers are consistently more beautiful than you’d expect.
Timur Zagirov: The Grammar of Cubes
Zagirov’s system is more rigorous than it first appears. The cubes aren’t simply painted: they’re angled individually, each one catching light uniquely, creating micro-shadows that wouldn’t exist if the surfaces were flat. He isn’t making a mosaic. He’s making a painting that has depth, that changes slightly as you move around it, that has a physical presence in the room.
His most recent departure was a shift of form: the Andy Warhol Marilyn Monroe, rebuilt not in cubes but in waxed wooden circles, his first departure from the cube format. “Something new is always inspiring and motivating,” he told us. “You have to deal with new problems when creating a new piece.”
His work is for sale and made to commission. See more on his Instagram.
Han Hsu-Tung: Sculptures That Dissolve
Taiwanese sculptor Han Hsu-Tung asks the same question from the opposite direction. Where Zagirov starts with a flat painting and builds it into three dimensions, Han starts with a three-dimensional figure and lets portions of it dissolve into floating pixel-blocks. His warriors, horses, and swimmers are recognizable at first glance, but follow the arm of a figure and you’ll find it fragmenting into cedar cubes that scatter into space.
The sculptures take three to four months each, worked in western red cedar and Laotian fir. The effect inverts Zagirov’s magic trick: Zagirov’s blocks cohere into recognizable imagery from a distance; Han’s figures cohere up close and dissolve as you follow them outward. One builds paintings into objects. The other dissolves objects into paintings.
Ai Weiwei: 650,000 LEGO Bricks and a Door to Xinjiang
In 2023, Ai Weiwei completed his largest LEGO work: a full recreation of Monet’s Water Lilies, assembled from approximately 650,000 interlocking bricks in 22 colors, installed at The Design Museum in London as part of Ai Weiwei: Making Sense.
Up close: plastic rectangles in graduated shades of lilac, green, gold, and white. From across the room: Monet’s lily pond, recognizable down to the soft edges of the original. LEGO’s fixed palette demands its own translations, and this turns out to be revealing: the Impressionist dissolution of form into light becomes, in plastic brick, a precise grid of decisions. Ai adds one further detail: on the right edge of the work, a dark portal opening into a dugout from the Xinjiang province where he and his father were once exiled. The beauty is deliberate, and so is the disturbance underneath it.
Devorah Sperber: The Painting You Have to Find
New York artist Devorah Sperber rebuilds masterworks from Coats and Clark thread spools, suspended in precise color grids, upside-down and backwards. Her installation of The Mona Lisa looks, up close, like a grid of colorful domestic cylinders. But Sperber places a small transparent sphere in front of the work: a viewing lens that collects the spools’ colors and corrects the inversion. Look through the sphere, and Mona Lisa appears, right-side-up, composed from thread.
The viewing condition is the artwork. The painting doesn’t exist until you find the right position and look through the lens. The Last Supper, Girl with a Pearl Earring, the Sistine Chapel ceiling: Sperber has rebuilt all of them this way, in permanent collections at the Smithsonian, Crystal Bridges, and the Brooklyn Museum.
Toshiya Masuda: The Memory of Resolution
Japanese artist Toshiya Masuda sculpts everyday objects in painted clay, rendered at roughly the resolution of an early video game: blocky, pixelated, slightly blurry. A boombox, a pair of Converse sneakers, a Polaroid camera, each one familiar and slightly wrong. He calls the sensation an “image gap”: the uncanny feeling when a familiar object is filtered through low resolution, becoming simultaneously more and less real.
In a 2023 series, he applied this to art history, rebuilding a wartime photograph from the V&A collection in blocky clay pixels. The pixelation doesn’t obscure the content. It makes it look older, more distant, and somehow more present at the same time.
The Question Underneath
These artists don’t know each other, work in different countries, and use entirely different materials. But they’re all testing the same definition. A painting, conventionally, is pigment on a flat surface, interpreted by a brain that turns marks into meaning. Each of these artists presses on that definition from a different angle.
They’re all asking: at what point does the mark stop and the meaning begin? And what happens to the painting if you change the material of the mark?
Originally published September 2024. Substantially updated June 2026.
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2 Comments
Very difference paintings from what am use to seeing
yawn